⚙️ Furniture Settings
item
Determines the item that this furniture corresponds to. This is usually used to get the furniture item in creative mode with middle click (1.21.4+). (Default: auto-set to the furniture id)
item: default:test_furniture
hit_times
This determines how many times the player needs to hit the furniture to destroy it. (Default: 0, meaning the furniture breaks instantly on the first hit)
If a player stops hitting for more than 2 seconds or switches to hitting a different piece of furniture, the hit counter resets.
hit_times: 3
sounds
Determines the sound of the furniture in various situations (Default: none)
- break When the player breaks this furniture
- place When the player places this furniture
- hit When the player hits this furniture
sounds:
break: minecraft:block.bamboo_wood.break
place: minecraft:block.bamboo_wood.place
hit: minecraft:block.bamboo_wood.hit
You can configure like this to precisely control the volume and pitch
sounds:
break:
id: minecraft:block.deepslate.break
pitch: 0.5
volume: 0.25
place: minecraft:block.deepslate.step
adventure_mode_breaking
Whether to allow players in adventure mode to break the furniture. (Default: false)
adventure_mode_breaking: true
correct_tools
Determines the required tools to efficiently break this piece of furniture. (Default: none — any tool or bare hand works)
Values prefixed with # are item tags (e.g. #minecraft:axes matches any axe). Values without # are specific item ids (e.g. minecraft:diamond_pickaxe).
correct_tools:
- "#minecraft:axes"
- "minecraft:diamond_pickaxe"